Archimonde (Demon)

Fight Notes

  • • DOOMFIRE KILLS. Watch the ground; kite it away from the raid path. Fear + Doomfire is the wipe combo.
  • • 13+ yd spread (type /range 15). A decurser must be reachable from every zone.
  • • Tremor Totems down before each Fear; Fear Ward on the MT; fear-breaks (Berserker Rage, trinkets) ready.
  • • No trash — one pull. 10% = Hand of Death soft enrage; finish him before it.

Tank Assignments

Assignment Player
Boss Kebyn

Healer Assignments

Assignment Player
MT Freyur
MT Fuuten
Raid Star/Tiangle Bigcowheals
Raid Diamond/Circle Rhunguhn
Flex / Air Burst Scarborough

Bloodlust / Heroism

When Shaman
When called Sumbetch

Innervates

Druid Target
Missdemeanur Licharm
Ishnuu Ishnuu
Freyur Scarborough
Grazey Licharm

Decursers (Grip of the Legion)

Zone Player
Star Licharm
Triangle Licharm
Diamond Ishnuu
Circle Ishnuu

Fear Ward Rotation

Priest
1 Scarborough
2 Milliannim

Decurse Rules

Grip of the Legion = 2.5k shadow every 2s for 5 min. Decursing is the #1 priority. Cursed players move TOWARD their zone decurser. All mages & druids help, assigned names are anchors.

Air Burst & Tears

Everyone grabs Tears of the Goddess from Tyrande BEFORE the pull. Air Burst throws you sky-high. Use the Tears right before landing to negate fall damage.

Soul Charge

Every player death charges Archimonde with a raid-wide nuke. ONE death can cascade into a wipe. Do not die: no fire, no greed, healthstones early.

Tactic A raid diagram 1