Archimonde (Demon)
Fight Notes
- • DOOMFIRE KILLS. Watch the ground; kite it away from the raid path. Fear + Doomfire is the wipe combo.
- • 13+ yd spread (type /range 15). A decurser must be reachable from every zone.
- • Tremor Totems down before each Fear; Fear Ward on the MT; fear-breaks (Berserker Rage, trinkets) ready.
- • No trash — one pull. 10% = Hand of Death soft enrage; finish him before it.
Tank Assignments
| Assignment | Player |
|---|---|
| Boss | Kebyn |
Healer Assignments
| Assignment | Player |
|---|---|
| MT | Freyur |
| MT | Fuuten |
| Raid Star/Tiangle | Bigcowheals |
| Raid Diamond/Circle | Rhunguhn |
| Flex / Air Burst | Scarborough |
Bloodlust / Heroism
| When | Shaman |
|---|---|
| When called | Sumbetch |
Innervates
| Druid | Target |
|---|---|
| Missdemeanur | Licharm |
| Ishnuu | Ishnuu |
| Freyur | Scarborough |
| Grazey | Licharm |
Decursers (Grip of the Legion)
| Zone | Player |
|---|---|
| Star | Licharm |
| Triangle | Licharm |
| Diamond | Ishnuu |
| Circle | Ishnuu |
Fear Ward Rotation
| Priest | |
|---|---|
| 1 | Scarborough |
| 2 | Milliannim |
Decurse Rules
Grip of the Legion = 2.5k shadow every 2s for 5 min. Decursing is the #1 priority. Cursed players move TOWARD their zone decurser. All mages & druids help, assigned names are anchors.
Air Burst & Tears
Everyone grabs Tears of the Goddess from Tyrande BEFORE the pull. Air Burst throws you sky-high. Use the Tears right before landing to negate fall damage.
Soul Charge
Every player death charges Archimonde with a raid-wide nuke. ONE death can cascade into a wipe. Do not die: no fire, no greed, healthstones early.