Rage Winterchill (Undead)

Fight Notes

  • • Tank parks the boss and never moves. Melee behind, ranged spread in a wide arc.
  • • Death & Decay does ~2.5k/tick — everyone but the MT moves out instantly.
  • • Icebolt freezes a random player; assigned spot-healers keep them alive through it.
  • • Wipe = redo all 8 waves. Play it safe.

Tank Assignments

Assignment Player
Boss Kebyn

Healer Assignments

Assignment Player
MT Freyur
MT > Raid Fuuten
Icebolt spot heals Fuuten
Icebolt spot heals Rhunguhn
Raid Bigcowheals

Bloodlust / Heroism

When Shaman
5 sec Chungar

Innervates

Druid Target
Missdemeanur Licharm
Ishnuu Ishnuu
Freyur Scarborough
Grazey Licharm

Frost Nova Dispels

Dispel Player
Rooted players in D&D Scarborough
Rooted players in D&D Milliannim

Death & Decay

MT stays inside D&D and keeps generating threat. Ranged will overtake otherwise. Everyone else moves out immediately.

DPS Race

Simple burn fight. Hunters: hold cooldowns until Frost Armor is down.

Icebolt

Random target frozen in a block of ice. Spot-healers watch the projectile. Paladins can Divine Shield out of it. Can dispel with PvP trinket or LAP. Immune is you FAP.

Tactic A raid diagram 1