Teron Gorefiend (Undead)
Fight Notes
- • One failed ghost can wipe the raid. Practice is mandatory, not optional.
- • Loose spread; only the MT near the boss front.
- • Boss is otherwise a patchwork-style burn with raid damage.
Tank Assignments
| Assignment | Player |
|---|---|
| Boss | Kebyn |
Healer Assignments
| Assignment | Player |
|---|---|
| MT | Freyur |
| MT | Freyur |
| Raid / Incinerate | Bigcowheals |
| Raid / Crushing Shadows | Scarborough |
Bloodlust / Heroism
| When | Shaman |
|---|---|
| 5 sec | Chungar |
Innervates
| Druid | Target |
|---|---|
| Missdemeanur | Licharm |
| Ishnuu | Ishnuu |
| Freyur | Scarborough |
| Grazey | Licharm |
Shadow of Death — GHOSTS
EVERY raider practices the ghost simulator before this fight (https://teron.faldorn.net). With the debuff: run to a corner with ~10-15s left, die, become a Vengeful Spirit. Rotation: Spirit Volley (5) when Constructs spawn → Spirit Chains (4) → Spirit Lance (3) each Construct, keep all slowed until dead. Constructs reaching the raid = wipe.
Incinerate / Crushing Shadows
Incinerate: heavy fire DoT on a random player. Assigned healer reacts instantly. Crushing Shadows: +60% shadow damage taken; do not stand in Doom Blossom clouds with it.
Immunity Cheese
Rogues / Hunters / Paladins / Mages can Vanish / Feign Death / Divine Shield / Ice Block during the Shadow of Death CAST to skip the mechanic entirely.